Thursday, June 17, 2010

My chosen study is video games, but more importantly indie gaming. This is because it is more likely that I can enter this industry, as it does not take a massive team and massive amounts of money to make a successful game. Artistic creativity is allowed to be free.

After researching the indie games scene, it has changed my aspirations of wanting to simply make a game. Before I wanted to make the best game the world has seen, but now this is not the case. Indie games are known for their gameplay and style, not for story. Most people make the assumption of thinking of a story idea, and that it is a game idea. This is not true, and even though this is how some people work in the industry, it is not how an indie game is made. A good honest game is about the gameplay, in the same way a good musician is about the music, not the image and money.


WArio Ware Diy on the Nintendo DS is a game where you can draw, animate, compose and program your own mini game. This has been a big help for me to understand programing in the game world. GAming is not just having a character who does something, its about how it affects the world around it, for example, movement in comparison to the background. Also using Adobe Flash to learn action scripting is another example of this. It will help me to learn the basics of how a game is programmed.
I made this animation to explore the possibility of animating to Noise Music. Noise music is an avant garde form of music, where there are no rules. No rhythm, no beats, just non-conformist sound.

I want to explore this concept further in my final year project. I intend to make a game that use this style of animation in the background, as an attempt to confuse the player. I will tie this in to the story of the game, which involves the game not wanting the actual player from reaching the ending, in a fourth wall breaking way.

More Pixel artwork...





Pixel Art








Using Microsoft Paint, I have been attempting to create my own style of pixel art that could translate into a game. Many of the drawings are spontaneous, but are ideas of how a game will look, characters and what happens in the background.
Since the idea of downloadable gaming, there has no been many developments in Indie gaming, but when considereing new types of gaming experiences, there have been many developments. As new hardware allows for different ways to play a game, I will focus on this area.

OnLive is a new gaming platform being developed which allows for an on demand gaming system. 2D Boy, the indie games company who made the critically acclaimed World of Goo have signed up to the OnLive to have their games made available.

http://news.cnet.com/onlive-could-threaten-xbox-ps3-and-wii/

Motion controls have been the biggest changes to mainstream gaming thanks to the Nintendo Wii. After the success of the Wii, Nintendo's other competitors have now started to believe i the power of motion control.

http://www.bbc.co.uk/blogs/thereporters/rorycellanjones/2010/06/will_gamers_want_to_kinect_or.html

Microsoft have created here motion controller the 'Kinect' which has a camera that tracks the body, allows for controller free gaming.

http://www.youtube.com/watch?v=iK_UlfO42sc


SOny have opted for a controller called the 'Playstation Move' which is an advanced controller that allows for 1:1 movements and works in conjunction with the Eyetoy camera.
Both companies have built upon the ideas Nintendo had started and try to improve the situation.

http://www.youtube.com/watch?v=s9ybHddDMgM

From an animation perspective, both of these new technologies are in a sense going to use augmented reality for a gaming purpose. Instead of bringing a computer generated model into real life it will be the opposite, your body becomes the animated character on screen.

The newest technology to grace gaming, like cinema, is 3-D stereoscopic. Sony have introduced a firmware update to make all PS3's 3-D. The only downside is the need for a 3-D TV and the glasses.

One of the latest developments in technology and gaming, is the parallax barrier. This is a new type of screen which allows for the stereoscopic 3-D effect to be achieved with only a screen, eliminating the need for glasses to process the two images. The Nintendo 3DS , which was revealed at E3 on June 15th 2010, uses this technology to grant immersive 3-D gameplay and the lack of glasses. The console will also include a slider to adjust the effect for the individual.

http://www.youtube.com/watch?v=Nta2nff7faY

http://www.engadget.com/2010/04/14/dxgs-3d-view-sacrifices-hd-but-makes-3d-video-recording-pocket/

Lost WInds

No More Heroes 2